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ICET Invitation Award |
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NXTGEN ICT - The Next Generation - Web 2+ |
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Innovative - Imaginative - Inspiring - Integrated |
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Concurrent
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FRIDAY 24th AUGUST 2007
Session 2 - Concurrent Presentations - 11.15 am – 12.10 pm
Choose from the following presentations:
Blanche Holzman of av media systems:
Interactive Whiteboards – The Latest ICT Development for Older Students with Learning Difficulties
Many WA schools are starting to invest in interactive whiteboards (IWBs). Experience and research from overseas has shown that Interactive Whiteboards are particularly beneficial for students with learning difficulties and disabilities. IWBs can improve both motivation and classroom behaviour, assist in lesson planning and support diverse learning styles. They bring fun into the classroom for teacher and student alike and provide greater opportunities for collaboration and participation.
This presentation will demonstrate the benefits of IWBs and supportive software and give practical strategies on how to use them creatively to benefit older students who need assistance with reading, spelling and writing skills.
Intended Audience: Upper Primary and Secondary
Paul Fuller:
Podcasting in the Classroom
Discover how an inexpensive microphone and some free software (PC or Mac) can transform your everyday classroom into a bustling radio newsroom.
Watch the enthusiasm levels soar as your students produce content for an authentic world-wide audience!
Creating podcasts (Internet radio shows) is an exciting and highly motivating way to help students learn about writing, music, art, technology, culture, drama.... well, whatever you want, really.
This workshop is designed to provide participants with an appreciation of the power of podcasting and will introduce some simple tools to get you started producing your own class podcasts.
BYO notebook computer
Intended Audience: Primary / Middle School and anyone with an interest in podcasting
Mark Stephens and Brett Clarke:
Introducing and Managing Web 2+ Portals for a School-based Setting
THIS IS A DOUBLE LENGTH PRESENTATION - SESSION 2 AND 3
As a lap-top school PLC staff and students have online technology at their fingertips and the Scholaris Learning Gateway provides tight integration between disparate back-end systems used for finance, timetabling, attendance, health/pastoral care and class and curriculum organisation. The Scholaris Learning Gateway increases accessibility to information locked in legacy systems and reduces the training effort by presenting a consistent interface to all activities.
The presenters will describe the journey that PLC has undertaken over the past two years to install; configure and integrate this powerful Web 2+ environment. In the follow-up workshop, participants will have an opportunity to look in more depth at the configuration and capabilities of this solution and how schools can use it to improve both educational and administrative outcomes.
- Why the Learning Gateway is more than just a Learning Management System with Web 2.0 features
- What does the PLC Portal look like and how does it work – 5 Layer Model; Role-based?
- What functionality is it currently offering PLC – for Staff / Students; for Admin / Curriculum delivery and management and what is planned for the future?
- Organisational Change Management in a Web 2.0 world
- Managing a critical Enterprise application responsibly
- Setting up and configuring the Scholaris Learning Gateway
BYO notebook computer with a web browser installed
Intended Audience: Primary and Secondary
Julia Treen:
Content and Skills Elaborations for the Computer Science Course
The essential differences between the content and skills in stages 2 and 3 as elaborated in the Specifications booklet will be presented.
Participants will discuss the requirements of the different stages and provide feedback to ensure that the elaborations in the Specifications booklet meets the needs of teachers and students.
Intended Audience: Upper Secondary
Rene Hahn and Steve Neil of Editure:
Developing Engaging e-Learning Folios
This presentation will explore the templates and teacher tips provided in myclasses to support the development of e-Learning Folios (eLFs).
These resources help teachers to understand the pedagogy behind the models used, and are a supportive, non-threatening way to change teacher practice.
Remember - All ECAWA member are offered an Editure account, including web space and an email address @ecawa.asn.au
BYO notebook computer with a web browser installed
Intended Audience: Primary, Secondary, all ECAWA members
Stephen O’Neil:
Computer Graphics 101
Digital images are used in a wide variety of computing applications. Whether you are teaching computing or just need to edit digital images in a school newsletter etc. this workshop will introduce you to the fundamentals of digital images as well as allowing an opportunity for learning some practical techniques.
BYO notebook computer
Intended Audience: All - Primary, Middle School, and Secondary and Upper Secondary
Belinda Blackburn and John Moriarty of WJ Moncrieff
Behaviour Management: educating your users
"There is no single solution to the problem of poor behaviour, but all schools have the potential to raise standards if they are consistent in implementing good practice in learning, teaching and behaviour management.” *Source Report of the Practitioners. Group on School behaviour and discipline. October 2005.
It's fantastic that IT and Internet technologies are being used to many positive effects in educational establishments but, as with everything, there is a negative. Your investment in your school network is intended to provide a resource rich, safe, environment for teaching and learning - daily, that investment is being abused.
Find out how Moncrieff can help put a stop to inappropriate and harmful computer use, including: bullying and threatening behaviour whether perpetrated by students or staff; abusive comments or offensive attitudes; deliberate access to inappropriate web sites; un-moderated discussion forums and chat rooms.
Intended Audience: Everyone
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Session 3 - Concurrent Presentations - 12.15 pm – 1.10 pm
Choose from the following presentations:
Yvonne Harrison:
What is Second Life?
This presentation will give attendees a short overview of the virtual world - Second Life. It is designed for those people who have not yet ventured in to Second Life.
Intended Audience: Everyone
Ken Price:
Web 2.0 and Your Students - Beyond the Catchphrase and Into Practice
Wondering what Web2.0 can do to help you? Skeptical of the hype?
This workshop will give you practical ideas on how to use Web2.0 with your students with minimal effort and positive results. You will look at educational use of about ten selected Web2.0 applications. Specific examples will be used, but the tools are generic and useful to almost all age ranges and curriculum areas.
You can use them without waiting for a school or system decision. Most importantly you can use these next Monday morning with your students. These applications are free (they might even save some current expenses), students can use them at school and at home on any computer and they support collaboration. In the process of investigating these tools, you will increase familiarity with some important Web 2.0 concepts, and gain awareness of the benefits and risks involved.
BYO notebook computer with Google Earth and Sketch Up installed
Intended Audience: Everyone.
Val Baird:
Just Google It
“Just Google it” has become a phrase used within the community to describe an Internet search. This session examines the use of the expression, and provides statistical data on the limitations of “just googling it”.
Practical examples of alternatives will be offered especially in relation to the use of the Internet for searching, in both school and university settings, including finding appropriate “Deep Web” data.
BYO notebook computer
Intended Audience: Everyone
Peter Murray of Apple:
iWeb Hands-on Workshop. Build an amazing website in 50 minutes
This hands-on workshop will explore the power of iWeb for building websites, blogging and creating digital portfolios for students and as a staff appraisal mechanism.
iWeb is included with every Mac and is part of the iLife suite. iWeb makes it easy to create a website that’s stunningly beautiful. Start with an Apple-designed theme, then customize it with your own text, photos, movies, and podcasts until it’s exactly what you want. And switch themes with a click anytime.
Intended Audience: Everyone
Vicki Thomas:
Digital Storytelling using Microsoft Photo Story3
By the end of this session you will have created your first digital story using Microsoft Photo Story3 incorporating still images, captions, narration and music. You will have the knowledge and skills to introduce digital storytelling with your students.
BYO notebook computer with MS Photo Story3 installed
Intended Audience: Primary and Secondary
James Miles of Egton Software:
Technology and Enterprise as a career in software development
Teachers help students in Technology and Enterprise to develop products that meet the needs of people in the hope that the experience and skills students learn will be applicable to real life situations.
This presentation will run through the process used to create software, and will allow delegates to compare their current teaching approach with what actually happens in the work place.
James will encourage participants to ask questions about any aspect of software development and career pathways.
Intended Audience: Everyone, but especially Secondary and Upper Secondary
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Session 4 - Concurrent Presentations - 2.30 pm – 3.25 pm
Choose from the following presentations:
Trevor Galbraith:
RIDSP - Rockingham Innovative Digital Schools Project
Innovative - Imaginative - Inspiring – Integrated: the themes of this conference encapsulate this program. Late in 2006, the Director of Catholic Education, Mr Ron Dullard instigated targeting the broader Rockingham region with regards to a Middle Schooling Transition Project, using ICT as the medium.
The project focused on using the myinternet suite of products for developing Digital Portfolios as a vehicle for Primary-to-Primary and Primary to Secondary school discussion and liaison. The project also put in place a process aiding the transition of students from primary to secondary schooling, and assisting middle school teachers to integrate ICT into teaching and learning programs and institute pedagogical practices that will benefit student outcomes.
BYO notebook computer
Intended Audience: Upper Primary, Middle School, Educational Administrators
Mike Leishman:
Wikis for Group and Classroom Collaboration
A Wiki is a great tool for collaborative activities. In this session, Mike Leishman will illustrate how Wikis are used at Newman College in the context of Science, and as well will discuss the Wikis he developed for the Applied Information Technology and Computer Science courses, and for Kids’ Programming.
Mike will be specifically looking at PBWiki, and the Web 2.0 tools that can be integrated within it.
BYO notebook computer
Intended Audience: Upper Primary,Middle School and Secondary, but the presentation may also be of interest to any teachers interested in using wikis.
Wayne Axford:
Essential Database Theory and Microsoft Access Skills for Computer Science Unit 2B
This presentation will cover the use of E-R diagrams to design databases and how to build these databases in Microsoft Access. This will be a hands-on workshop where participants will learn essential theory and valuable practical skills (eg creating and linking tables, techniques to improve data integrity) as well as strategies to develop these skills with students studying Unit 2B.
Intended Audience: Senior Secondary teachers and others interested in learning more about databases and MS Access.
Peter Murray of Apple:
Create your own podcast: A hands on workshop with GarageBand
During this hands-on workshop you will realise how easy it is to build a podcast. Using GarageBand participants will record voice tracks, add pictures and text screens, create chapter markers and embedded URLs into their podcast. The final stage will cover exporting and sharing your podcast.
Intended Audience: Everyone
Paul Newhouse:
Digital Forms of Assessment – What No Paper?
In many ways assessment drives the curriculum and often pedagogy at all levels of education.
In a world where it is more important what you can do with what you know rather than just what you know, it is critical that practical performance is assessed in reliable and valid ways that are also cost-effective. Increasingly the use of digital technologies to support the assessment of performance is seen as a key aspect to achieving this aim.
This presentation will report on the use of an online portfolio system and database linked marking tool to support a number of ways of using digital technologies to represent student work for assessment.
Intended Audience: Everyone
Ian Thompson of Egton Education:
Education Software Satisfaction Survey
Software is an essential element of ICT. It can make or break the very best hardware and communications solutions. Teachers are now experiencing the roll out of enterprise software by systems level players who feel confident they have world class best practice software, support and training.
This presentation looks at the responses to a survey of Western Australian teachers, based on that used by the New Zealand Ministry of Education, aimed at gauging how they feel about the software they are being asked to use daily as a growing part of their daily teaching.
The presentation seeks to identify key strengths and issues to guide future development. Just what do Western Australian teachers value, need and wonder about the education software they are using? How close is their feedback to what is publicly posted as the aims and achievements of such software? Direct from the screen face, we take a look at what teachers say in the responses to our survey.
Intended Audience: Everyone
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Session 5 - Concurrent Presentations - 3.30 pm – 4.15 pm
Choose from the following presentations:
Paul Fuller:
Race Around the World
Are your students all couch potatoes? Use the power of technology to get them excited about exercise and, just maybe, they'll learn some maths and Web 2 skills along the way.
In this workshop you will learn how to organise a virtual running race between students from two different schools. Schools that could be on opposite sides of the street or opposite sides of the planet!
Using a Nike+iPod kit, you will learn how to monitor the distances and speed that each student has run. You will learn how to use the NikePlus website to create graphs and provide racers with immediate feedback on their progress. This is a fun and healthy way for students to collaborate with others from around the world.
This workshop is suitable for beginners and for both Mac and PC users.
Intended Audience: Primary / Middle School but could also be of interest to Upper Secondary
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John Treloar, Education Director, of Adobe Systems, Asia Pacific:
Adobe Tools - Collaboration and Communication – From Start to Finish
THIS PRESENTATION IS REPEATED IN SESSION 6
A presentation in two parts:
Part A: Taking photos and video content and quickly publishing and sharing it.
Part B: Sharing content across the classroom, state, across Australia and the across the world.
Intended Audience: Everyone
Val Baird:
Google - where to from here?
Google is a very popular search engine, and is recognised by all. But have you seen what else you can do using Google?
Google has value added to its search engine with many Web 2.0 tools that can assist with designing learning tasks, managing files from the Internet and much more.
This practical session will explore what Google is doing for educators and education, and provide you with some strategies and tools to use in the classroom.
BYO notebook computer
Intended Audience: Everyone
Marcus McGavock:
Creating Queries and Reports in Microsoft Access
Queries are the key to extracting information from a database. Learn how to create queries that extract data from a database, then manipulate and summarise the data to produce valuable information. Next, learn how to create stylish reports based on your queries which present the information to the intended audience.
BYO notebook computer with MS Access installed
Intended Audience: Senior Secondary teachers and others interested in databases and MS Access.
Martin Davidson of Finn Cragg animatED Publishing:
Creating Digital Stories
Finn Cragg animatED Publishing produces multimedia resources that students can freely use to create their own stories in a variety of new media. These resources are centred around extremely engaging CGI animations and are currently being used in Australian and overseas’ schools.
Digital Author, Martin Davidson, will share examples of student work produced using Finn Cragg’s CARAVAN and EMU AND THE FLYING DOCTOR multimedia resources - from storyboards, graphic novellas/comics and animatics, right through to full blown video clips. Martin will demonstrate how a marriage of computers, media, the arts and literacy education can form a launch pad for aspiring storytellers to develop their own creative expressions.
Intended Audience: Primary and Secondary
Rensche Diggeden:
Think Collaboration
This presentation is for educators who want to explore ways to facilitate global collaboration and project-based learning within their school.
ThinkQuest and Think.com are unique resources for engaging students in collaborative projects that enhance development of 21st Century Skills.
Learning is a social phenomenon, which is why the Think programs engage and inspire students. Few students are motivated to write for an audience of one -- their teacher. By providing a wider yet protected audience, the Think programs turn students into multimedia authors for a global community, allowing peers to think and learn together. This presentation will begin with an in depth look at Think.com and ThinkQuest. It will also give practical examples of how the Think programs can be implemented and used in schools.
Intended Audience: Primary and Secondary
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Session 6 - Concurrent Presentations - 4.20 pm – 5.15 pm
Choose from the following presentations:
John Treloar, Education Director, of Adobe Systems, Asia Pacific:
Adobe Tools - Collaboration and Communication – From Start to Finish
THIS PRESENTATION IS REPEATED FROM SESSION 5
A presentation in two parts:
Part A: Taking photos and video content and quickly publishing and sharing it.
Part B: Sharing content across the classroom, state, across Australia and the across the world.
Intended Audience: Everyone
Sue Sneyd:
Interactive White Boards - Their Impact in a Classroom
This presentation will examine the effect of introducing an Interactive White Board (IWB) into the classroom. Sue Sneyd’s recent research to complete a Masters qualification focused on the processes teachers go through to integrate this technology into their classroom programs, looking at activity ideas and successful strategies.
Working in a primary school which has almost achieved the goal of having an IWB in every room allowed Sue to observe and research the effect that this technology has had on teachers from Pre Primary to Year 7.
The presentation will include lesson examples, activity ideas and student and teacher feedback on the impact that IWBs have had on learning opportunities across the curriculum.
Intended Audience: Primary, Middle School
Mike Leishman :
Command Line PHP Programming for Beginners
PHP looks like being one of the preferred languages for the new Computer Science Course of Studies because it is cross platform and covers all aspects of the programming component of the course. Attendees will look at the programming structures available in PHP and try example programs as illustrated in http://kidsprogramming.pbwiki.com/php_course_ml
Attendees will need to download and extract the PHP binaries to their notebook before attending the session. http://www.php.net/downloads.php
While we are doing this, any additional examples relating to the sections in the Wiki would be appreciated.
BYO notebook computer with PHP installed
Intended Audience: Secondary teachers and others interested in programming
Paul Newhouse:
Making a difference using ICT?
What does a teacher need to make a difference using ICT? Is it more workstations, skills, confidence, experience or good pedagogy?
As schools increase their use of ICT in teaching and learning critical analysis is increasingly needed of how the technologies are applied to the curriculum.
This presentation explores the implications of research findings on factors that affect the effective use of ICT to support learning in schools.
Intended Audience: Everyone
Peter Murray of Apple:
iMovie –– create cool movies so easily: A hands-on workshop
Create stunning movies using Apple’s iMovie - included for free with every Mac. During this hands-on workshop you will create a movie using stills and video footage. Find out how easy it is to create professional looking movies with your students. The session will also give a brief overview of Apple’s professional video editing solution Final Cut Studio 2.
Intended Audience: Everyone
Lynley McKernan:
Comic Life - not just for fun
Comic Life has been available to Apple users for a long time, but only in the last couple of months has plasq.com released the Windows version of Comic Life for beta testing.
Excitement turned to dismay as the original beta release timed out early, however plasq then released a further beta test version that they say will last through until September – by which time they are confident that the full Windows version will be available for purchase.
Comic Life is a great tool for creating all sorts of documents that include a number of images, and particularly those where time sequence or order is a factor.
Students have used Comic Life to record dissections, record step in workshop procedures, write about excursions, write up recipes, and much more, including of course, to create comic style stories.
BYO notebook computer with Comic Life installed
Intended Audience: Primary and Secondary
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SATURDAY 25th AUGUST 2007
Session 8 - Concurrent Presentations - 10.45 am – 11.40 pm
Choose from the following presentations
John Treloar, Education Director, of Adobe Systems, Asia Pacific:
Visual Communicator – Using the tool to create TV quality broadcasts
Produce professional video, news casts and content, just like a real TV station.
Web 2.0 and Adobe - We'll look at applications, developing content, mashups, rich internet applications and how to align these with the classroom.
We'll also look at what's coming from AIR (code named Apollo) - media player, word processor, directories and more! A fast and furious session!
Intended Audience: Everyone
Kim Flintoff:
Online Sites for Generative Play
This paper proposes an alternative concept for thinking about engagement in online environments as a form of “generative play”. The notion of “generative play” draws on existing forms of online role-play (MMORPG, Alternate Reality Games and persistent virtual worlds) and combines it with principles of process drama. The result is an emergent modality that reveals itself as a playful engagement that expects significant meaning-making without predetermined or prescribed content.
Using this model as a frame we can consider new approaches to creating educational drama forms which can comfortably draw together varying degrees of online and offline engagement. The frame of “generative play” can also accommodate the development of new performance paradigms that launch us into the world of networked performance.
Intended Audience: Everyone
Mike Leishman:
Scratch Programming for Beginners
In this workshop participants will look at the programming structures available in Scratch and try example programs as illustrated http://kidsprogramming.pbwiki.com/Course%20by%20Mike%20Leishman
Participants are encouraged to bring along any additional examples relating to the sections in the Wiki.
BYO notebook computerwith Scratch installed
Intended Audience: Upper Primary through to Senior Secondary
Vic Gecas:
Flash: Perplex City - Mind or Eye Candy?
Since Adobe bought Macromedia back into 2005, there has been speculation about what that would mean for both companies' product portfolios.
While watching the Web 2.0 world growing, there has been one underlying, recurring theme; 'static content is no longer good enough'.
People use Flash for many types of animations, websites, games, stand alone applications and cartoons. With mobile Flash content becoming more and more important it can be used as a tool for thinking beyond the obvious in the classroom.
Much of the professional development in Flash is aimed at the more seasoned ICT practitioners or too focused on the particular medium like software. This presenter will be taking a more holistic approach, looking at interactive design for the web and mobile devices.
This will not be a hands on session as it covers interaction design fundamentals and approaches to designing and planning medium for the Internet and various devices.
The evolutionary nature of Flash means that it is always changing - being used for new things, going in completely different and interesting directions. It is ideal for cognitive and collaborative strategies that assist in higher order thinking in our classroom.
Intended Audience: Middle School, Secondary, Upper Secondary
Peter Murray of Apple:
Create your own podcast. A hands-on workshop with GarageBand
REPEATED FROM SESSION 4
During this hands-on workshop you will realise how easy it is to build a podcast. Using GarageBand participants will record voice tracks, add pictures and text screens, create chapter markers and embedded URLs into their podcast. The final stage will cover exporting and sharing your podcast.
Intended Audience: Everyone
Penelope Coutas:
m-learning = ME learning:
mobile phones and the learning and teaching of LOTE
m-Learning, or ‘mobile learning,’ is the latest on the ‘e-learning’ scene.
In this presentation, Penny Coutas will explore the possibilities for learning and teaching Languages Other Than English (LOTE) using mobile technologies including mobile phones, personal data assistants, mp3 players and other portable devices.
Mobile phones and mp3 players, in particular, are becoming increasingly popular with our students and their application can engage learners and encourage language practice and use in and outside the classroom setting.
The old adage may go, ‘If you can’t beat them, join them’ but Penny Coutas argues that as language educators, we should also lead them (and be lead by them) in investigating the possibilities of m-Learning.
Intended Audience: LOTE teachers and anyone else who is interested in the use of mobile technologies in teaching and learning.
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Session 9 - Concurrent Presentations - 11.45 am – 12.40 pm
Choose from the following presentations
John Treloar, Education Director, of Adobe Systems, Asia Pacific:
Visual Communicator – Using the tool to create TV quality broadcasts
REPEATED FROM SESSION 8
Produce professional video, news casts and content, just like a real TV station.
Web 2.0 and Adobe - We'll look at applications, developing content, mashups, rich internet applications and how to align these with the classroom.
We'll also look at what's coming from AIR (code named Apollo) - media player, word processor, directories and more! A fast and furious session!
Intended Audience: Everyone
Lindy McKeown:
Action Learning in Second Life
This presentation will be a detailed description and photo story of how to conduct professional learning in a 3D virtual world.
Lindy will show how this highly successful professional learning strategy translates in distance mode in 3D.
She will explore the differences between face-to-face, the use of Learning Management Systems and Web 2.0 tools and 3D worlds for use with Action Learning.
This strategy uses a cyclic process of explore, plan, act and reflect around a workplace project that embeds the doing in with the learning.
Local participants in Lindy’s programmes will be on hand at the conference to share their experiences and answer questions.
Intended Audience: Everyone
Paul Reid:
Empowering Inquiry Based Learning with Web2.0 Mash-Ups
'Web 2.0' and the new models of communication and research that it enables means teachers and students can embed and automate the inquiry based learning process. Instant messaging, blogging, podcasting, Skype, wikis, RSS are but some tools available in the 'participatory social web' that allow students to become knowledge creators and teachers to become facilitators. And the impact that this has on education could be enormous.
Intended Audience: Everyone
Julia Treen:
Assessing Practical Skills in the Computer Science Course
What is the practical skills component of the Computer Science course and how should this be assessed?
In this session participants will look at and discuss models for practical assessment in the classroom and in an external examination.
Participants will be invited to provide feedback on these models and methods of trialling these.
Intended Audience: Senior Secondary
Robin Hutton:
Flickr as a Tool in the Classroom
This presentation is an introduction to Flickr that will examine the Yahoo based photo sharing web site and show how teachers can use it in the classroom through both the primary and secondary years.
Robin’s key focus is “using technology as a tool, not a toy” in the classroom. The Flickr experience is one that schools can use as an introduction to the way that the web can become an integral part of the students learning journey and enable them to share their ideas and images with a wider community.
To see what can be done go to http://www.flickr.com/people/robinhutton/ where Robin has his Flickr site. Alternatively, just Google “Robin Hutton” and Robin’s Flickr site will usually be the first site on the list.
Intended Audience: Primary, Middle School, Secondary
Lucy Mandyczewsky:
Introduction to GameMaker
Children love playing computer games, whether they’re pac man, maze or ball types. They will be keen to make their own variations of games they know! While they are making their own games, students are also collaborating, problem solving and using higher order thinking skills.
In this presentation, Lucy will take you through the basics of Game Maker – drawing on the experiences she has had with running classes for primary students.
Use the time to learn, discuss, collaborate or just get enthused about the opportunities to use Game Maker in your class!
BYO notebook computer with GameMaker installed
Intended Audience: Primary Years 4 - 7 - through to Secondary
Hillary Epton:
Technology and Inclusive Education
Inclusive education is a reality in our education systems and supported by Legislation such as the Disability Discrimination Act (1992) and the Disability Standards for Education (2002) and the School Education Act (1999).
This presentation will provide case studies of students with significant physical and intellectual disabilities, requiring substantial teaching and learning adjustments, who access the mainstream curriculum and will be presented along with demonstrations of the software and hardware used by these students.
This is an account of how 8 considerably different solutions have enabled access to a quality education in the “least restrictive environment” and participation in all aspects of life (school, home and community).
Intended Audience: Primary, Middle School and Secondary
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Session 10 - Concurrent Presentations - 2.00 pm – 2.55 pm
Choose from the following presentations
Blanche Holzman of av media systems:
Interactive Whiteboards – The Latest Development in Multi-sensory Learning for Young Students with Learning Difficulties
Many WA schools are starting to invest in Interactive Whiteboards (IWBs). Experience and research from overseas has shown that Interactive Whiteboards are particularly beneficial for students with learning disabilities and difficulties. IWBs can improve both motivation and classroom behaviour, assist in lesson planning and support diverse learning styles. They bring fun into the classroom for teacher and student alike and provide greater opportunities for collaboration and participation.
This presentation will demonstrate the benefits of IWBs and supportive software and give practical strategies on how to use them creatively to benefit younger students who need assistance with literacy and numeracy skills.
Intended Audience: Primary
Yvonne Harrison:
Beginning Your Second Life
THIS IS A DOUBLE LENGTH PRESENTATION - SESSION 10 AND 11
This workshop will introduce participants to creating their own avatar and then going through the tutorial aspects of Second Life. It is hoped that participants will then have the confidence to take up the challenge to become active participants in the education community of Second Life.
Intended Audience: Everyone
Mike Leishman:
Making a Multi-scene Animation Using Scratch
One of the problems with Scratch is that there is only one scene to work with. This is very difficult to contend with especially if you have been using applications like Flash. By the end of this session, all of your fears will be gone and you will have a good understanding of how to get around this limitation.
This is a hands-on session and you will need to have Scratch installed on your notebook if you want to get the most out of the short time we have to do this.
BYO notebook computer with Scratch installed
Intended Audience: Upper Primary through to Senior Secondary
Rensche Diggeden:
Think Collaboration
THIS PRESENTATION IS A REPEAT OF SESSION 5
This presentation is for educators who want to explore ways to facilitate global collaboration and project-based learning within their school.
ThinkQuest and Think.com are unique resources for engaging students in collaborative projects that enhance development of 21st Century Skills.
Learning is a social phenomenon, which is why the Think programs engage and inspire students. Few students are motivated to write for an audience of one -- their teacher.
By providing a wider yet protected audience, the Think programs turn students into multimedia authors for a global community, allowing peers to think and learn together.
This presentation will begin with an in depth look at Think.com and ThinkQuest. It will also give practical examples of how the Think programs can be implemented and used in schools.
BYO notebook computer
Intended Audience: Primary and Secondary
Marcus McGavock:
Creating a Digital Portfolio using Dreamweaver and Fireworks
Learn how to create an eye catching digital portfolio using Framesets with Dreamweaver.
Include hyperlinks to secondary pages which showcase coursework and assignments. Include a simple Blog page.
Create stylish logos and banners with Fireworks to achieve a professional look to your digital Portfolio. All in 55 minutes!
BYO notebook computer with Dreamweaver and Fireworks installed
Intended Audience: Secondary School, Suitable for all levels but especially useful for the new AIT courses
Paul Fuller:
Creating School 2.0
We live in unprecedented times. Technology is transforming every aspect of human endeavour, yet our schools - the very institutions charged with preparing children for the future - remain fiercely resistant to change.
This presentation invites educators to imagine a school that has been transformed by the power of the new Web 2.0 technologies, a school where students use real-world tools to collaborate on meaningful projects as a part of the global community, a school where the power of the web is harnessed, rather than blocked.
The tools required to make this shift are now readily available and, in many cases, free. All that is needed is the will to make it happen.
This seminar will discuss strategies for winning hearts and minds in the endeavour to build 'School 2.0'.
Intended Audience: Everyone
Robin McKean and Raelene Beecher:
Mix I.T. Up
Mix I.T. Up by using static and mobile technologies to produce Mediascapes.
These location–based learning simulations are created by blending digital images, video, audio and interactions within the physical landscape.
See how our students (PP-6) use PDA’s to see the images and hear the sounds of curriculum specific virtual environments.
By utilizing the mobile technologies’ inbuilt GPS functionality, sounds and pictures are automatically triggered in the places we have put them. Penguins outside the year 3 classroom or the geographical South Pole in front of the library are some of the locations that have helped to motivate our students and enhance our learning activities.
Intended Audience: Primary, Middle School
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Session 11 - Concurrent Presentations - 3.00 pm – 3.55 pm
Choose from the following presentations
Rene Hahn and Steve Neil of Editure:
Mysuite Drop In Session
This workshop is for any user of Mysuite - mydesktop, myclasses, myadmin, mymail or myportfolio - who would like some Just-in-time assistance.
Two facilitators will be present to work with you.
Remember - All ECAWA member are offered an Editure account, including web space and an email address @ecawa.asn.au
BYO notebook computer with a web browser installed
Intended Audience: Primary, Secondary, all ECAWA members
Paul Reid :
Using the New edublogs.org 2.0
Learn about blogging as social networking and an authentic learning method, hear about teachers' best practice, and encounter diverse ways Edublogs.org integrates web 2.0 tools to enhance learning.
Sign-up at edublogs.org beforehand, bring a laptop to this workshop and you'll leave with a brand new edublog and some ideas for what to do with it.
Intended Audience: Everyone
Martin Davidson of Finn Cragg animatED Publishing:
Creating Digital Stories
Finn Cragg animatED Publishing produces multimedia resources that students can freely use to create their own stories in a variety of new media. These resources are centred around extremely engaging CGI animations and are currently being used in Australian and overseas’ schools.
Digital Author, Martin Davidson, will share examples of student work produced using Finn Cragg’s CARAVAN and EMU AND THE FLYING DOCTOR multimedia resources - from storyboards, graphic novellas/comics and animatics, right through to full blown video clips. Martin will demonstrate how a marriage of computers, media, the arts and literacy education can form a launch pad for aspiring storytellers to develop their own creative expressions.
Intended Audience: Everyone
Stephen O’Neil:
Introduction to Multimedia Authoring
This presentation will introduce participants to some of the concepts and techniques involved in the production of multimedia including DVD production. The presentation will include a demonstration of the capabilities of production software from Adobe and others with examples of how it can be used practically by students and staff.
Intended Audience: Everyone interested in multi media authoring
Robin Hutton:
Let creativity triumph! Using a bitmap editor as a tool rather than a toy
In this presentation Robin will examine various ways of using bitmap editors such as Photoshop, Fireworks, PaintShop Pro, etc, to create original artwork or simply enhance or manipulate existing images.
Robin is an artist who has worked with most media from charcoal drawings to sculpture. He has found that much of what was possible with other image creating media can be fully emulated using computer technology. Robin has developed ways that students can be more artistically original and creative using the computer. His ideas and methodology works across curriculum boundaries and allows the students to integrate art skills in all their work.
To see what can be done go to http://www.flickr.com/people/robinhutton/ where Robin has his Flickr site. Alternatively, just Google “Robin Hutton” and Robin’s Flickr site will usually be the first site on the list.
Intended Audience: Primary, Middle School, Secondary
Mike Leishman and panel
Computer Studies Teachers’ Network presentation
Intended Audience: Secondary teachers of computing subjects |
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