Woody the Wood Puppet
Ever wanted a simple, inexpensive puppet? For less than $10.00 you can bring Woody to life!
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Woody is a little
under-dressed here. He needs a face, maybe some clothes and even a pair of
hands.
He could also do with an exercise program to improve his body shape a little. His strings will be attached soon. Only five strings - one to each elbow and knee joint and the main support attached to the Head. The string will be attached to the Hand piece using four Screw Eyes. (See the Parts List below.) |
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Woody's Parts List Arms: 4 x 4 cm long 8 mm Dowel 1 x 2 mm bolt and nut (for the Handpiece) 2 mm Dowel for neck and Ankles 9 mm x 9 mm Square Moulding Woody's Head - 1 Wooden Craft Egg 2 x Feet (carefully cut from 9.5 mm Dowel) |
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A Craft Wooden Egg makes an ideal Head. $2.00 per packet. |
| The Doll Kit provided
the Neck and Ankle dowel. (Plus some spare body parts, if needed.)
$2.00 per packet. |
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This pack
has dowel for the Neck and Ankle. $2.00
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| You may find Snap Swivels useful if you intend making the Stand and computer-controlled form of Woody. These will allow schools to test a number of Woody's family (made by different students) without having to re-attach every one to the motor arms using string. |
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At $2.00 a pack, ideal for drilling holes. |
| The basic tools.
Thin-nose and Side-cutting pliers.
$2.00 each. |
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The key to Woody's
design is the use of Screw Eyes. You will need to use a pair of small side-cutting
pliers to open each loop to allow two loops to be joined together. The
thin-nose pliers may be used to close the loop after the eyes have been
screwed into the wood and linked together.
The large eyes are used on the Shoulder and Hip. The smaller eyes are used for the Head, Elbows and Knees (and to join limbs to the shoulders and hips). |
| You will need to drill holes for the Neck. Use a drill bit as close in size to the small dowel as possible and then glue together with Craft Glue. |
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Making the feet is
DANGEROUS. If you are not an adult, do not attempt it without adult
supervision.
If you are creative, you may be able to make similar pieces for the hands. |
The next stage is to connect Strings to the Hand piece, adjust the lengths and Woody is alive!!

Woody's first Performance!!
As it happens, Woody is a lot smarter than he appears. Woody can be computer-controlled!
Woody's Stand -
Connecting Woody to a Computer.
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Having
created Woody, the next stage is to build a stand to allow him to be
computer-controlled. Two "Stepper Motors" are used. (These were
extracted from old 5 1/4" floppy disk drives.) The motors are
attached to the wooden stand using 25 mm x 25 mm Aluminium angle.
A "Nibbling Tool" was used to cut out the middle section of the Angle. You need to attach an 'arm' to each motor. The easiest method is to use 3 mm 'metric' metal-thread bolts screwed into the existing hole in the silver disk already attached to the motor shaft.
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| Strings are attached
between the Stepper Motors and the Hand Piece to allow
computer-control.
It may be better to use plastic chain, rather than string, so that you can adjust the length without having to worry about untying knots. It may also be preferable to use 'hooks' rather than closed 'eyes' on the stepper motor 'arms' to make it easier when adjusting the length of the chain.
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Use fishing 'twine' of the type used to repair nets. To prevent the knots from slipping put a small drop of Craft Glue on them once you have the final lengths. |
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Close-up of the Chain and Snap
Swivels
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NOTES Each of the Stepper Motors connects to the output lines of Simplified I/O Interface. The interface connects to a standard Centronics Printer Port. Any programming language that can address the Printer Port may be used to control Woody. MSW Logo is an ideal language to use and it's FREE! You can download MSW Logo from http://www.softronix.com The stepper motors require 12 volts and at least one amp. They will not operate off a nine-volt battery.
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Connecting a
Stepper Motor to the Interface With the rotor facing you, the right-hand side of the flat cable connects to the positive line (+12 volts). The remaining four wires connect in sequence to the first four output lines of the Interface. ie D0, D1, D2, and D3. The power line of the next motor connects to the same point as the first (+12 volts). The four remaining wires of the second motor connect in sequence to the next four lines of the Interface ie. D4, D5, D6 and D7.
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Were do you get it ...? Most of the parts can be found in Bunnings stores. The hardest parts to find are the small Screw Eyes used for the Elbow and Knee joints. The Head, small dowel and other wooden bits and pieces are available in Craft packs from Cost Plus stores. The Snap Swivels are available in any fishing store.
For more information: |
| MSW
Logo Code - Make sure you read
through the section on Stepper Motors.
In its simplest form, the code required to rotate a stepper motor is: to nudge to spin A Better Approach A delay is needed between each 'output' command to allow time for the magnetic field to build up. The usual MSW Logo "WAIT" command is too slow. The "UNTIL" loop is used here to provide the required delay. The counting value ("i") will depend upon the speed of your system. On a Pentium 200, or less, it may be as low as 1. On very fast system it could be several hundred.
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| to delay make "i 0 until [:i > 50] [make "i :i + 1] end to nudgeDown to nudgeUp |
to nudgeLeft outportB 888 1 delay outportB 888 3 delay outportB 888 2 delay outportB 888 6 delay outportB 888 4 delay outportB 888 12 delay outportB 888 8 delay outportB 888 9 delay end to nudgeRight |
to rock repeat 4 [nudgeRight] repeat 8 [nudgeLeft] repeat 4 [nudgeRight] repeat 4 [nudgeUp] repeat 8 [nudgeDown] repeat 4 [nudgeUp] end to dance
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Woody in his new home.
If you need to operate Woody on an NT, Win 2000, or XP system see here.